REELS
Game Audio
Ambiences
Cinematic
Audiobooks
Explainers
Logo Audio
Game Audio
Discolored 2
sound design | foley
Forgotten Fragments
sound design | mixing
WH40K Gladius - TMV
sound design | VO edit
Above
sound design | mixing
Gwent
sound re-design | mixing
Unreal Engine 4 - Soul City
implementation | sound design | mixing
Frederick
sound design
VIDEO
Moon Mystery
sound design | mixing | VO edit
Ethereal Clash of Souls
sound design | mixing | VO edit
Villamassa
sound design | mixing
Digital Citizenship
sound design | mixing
ClearVoice 1
sound design | mixing
Trindle 1
sound design | mixing
Retro Silent Footage
foley | sound design | mixing
The Chewllers
sound design | mixing | VO edit
Soundscapes
sound particles | mixing
Mirages
sound design | mixing
Unnax
sound design | mixing
ClearVoice 2
sound design | mixing
Trindle 2
sound design | mixing
THE WITCHER 3
sound re-design | mixing
Bregenz
ambiences | mixing
March March!
sound design | mixing | VO edit
Earth Day 2020
sound design | mixing | VO edit
Lighthouses
sound design | mixing
Couple Bubble
sound design | mixing
ClearVoice 3
sound design | mixing
NVVRT
sound design | mixing
Hellblade Senua
sound re-design | mixing | voice-over
What I do
Rafal Ostropolski
Sound Designer
I am a Bachelor’s degree graduate with years of experience designing audio for various media – flexible and open to new freelance projects and game studio job offers.
I love games, travel and making sure everything sounds awesome!
Creating a professional list of required assets, gathering resources and creatively attaining what is supposedly impossible
Making sure all assets serve their desired function and trigger flawlessly as a foundation of complex audio systems
Building fully immersive worlds with realistic soundscapes and emitters
Delivering cohesive product adhering to loudness standards and platform requirements
From simple editing to complex layering, this stage ensures that each sound conveys desired emotions and stands unique
Whether it's animation, commercial, trailer or film, linear audio is a crucial component in making an impact and telling the story
Utilizing the latest technology and software to recover as well as enhance all recorded sound
Audiobooks, motion comics, sonic branding and any audio your project might need
What I use
Testimonials
Working with Raf has been a great experience, his quality and work ethics are what make his work unique. Always enthusiastic and ready to get on to any task we give him!
Undying Games
Ethereal Clash of Souls
We have been working with Rafal for a long time and for good reason. My standard is very high and with every collaboration, he manages to surprise me. Professional and fast communication, high quality, and solid advice. That’s why I can heartily recommend him to anyone who needs any help involving audio.
Marcel Sterk
BEWYRD
I highly recommend working with Rafal. He is a professional and skilled Sound Designer. The quality of his services is at the highest level. Most importantly, he is a very communicative person who can find a solution to any problem.
Mikołaj Szymanowski
Cosmoscouts
I had the pleasure of working with Rafal on one of Enemy Of The State marketing materials.
He provided ready for mixing stage, and top-notch sound effects edit/sound design, broken down according to our specs. He took feedback in a professional manner, and he was perfectly on time. On top of that Rafal is a very cool and easygoing guy, so the collaboration was perfect and smooth!
Marcin Sobczak
Glitch Hackers
We needed a pretty unique sound for our game, and Raf helped us get the SFX we wanted by collaborating to achieve the desired result!
Mykhailo Dembitskyi
Lepka games
It was a pleasure working with Rafal on Discolored 2. The SFX he made fit really well with the game, communication was excellent throughout, and he was very professional with any revisions I asked for. I highly recommend Rafal for any SFX needs!
Jason Godbey
Godbey Games
Rafal provided me with high-quality versatile sound effects for my educational Youtube videos. He’s my new go-to for any new sound effects and ambient noises.
Griffin Johnsen
The Armchair Historian
An absolute pleasure to work with, friendly, professional and enthusiastic about the projects you bring him. I have worked with Raf for several jobs now, and have been pleased with them all. Already planning to continue the collaboration on future projects!