REELS
Game Audio
Ambiences
Cinematic
Audiobooks
Explainers
Logo Audio
Game Audio
Moon Mystery
sound design | mixing | VO edit
War Hospital
sound design | ambiences | cinematics
Enemy of the State
cinematic trailer
Discolored 2
sound design | foley
WH40K Gladius - TMV
sound design | VO edit
Forgotten Fragments
sound design | mixing
Gwent
sound re-design | mixing
Survival Machine
sound design | FMOD | mixing
Loftia
sound design
fire & maneuver
sound design
bearnard
sound design
Hellblade Senua
sound re-design | mixing | voice-over
THE WITCHER 3
sound re-design | mixing
Moon Mystery
sound design | mixing | VO edit
Final Factory
sound design
The Chewllers
sound design | mixing | VO edit
March March!
sound design | mixing | VO edit
Ethereal Clash of Souls
sound design | mixing | VO edit
Above
sound design | mixing
VIDEO
Earth Day 2020
sound design | mixing | VO edit
Digital Citizenship
sound design | mixing
ClearVoice 1
sound design | mixing
Trindle 1
sound design | mixing
Trindle 2
sound design | mixing
Soundscapes
sound particles | mixing
Mirages
sound design | mixing
Unnax
sound design | mixing
ClearVoice 2
sound design | mixing
Bregenz
ambiences | mixing
Villamassa
sound design | mixing
Lighthouses
sound design | mixing
Couple Bubble
sound design | mixing
ClearVoice 3
sound design | mixing
NVVRT
sound design | mixing
What I do
Rafal Ostropolski
Sound Designer
I am a Bachelor’s degree graduate with years of experience designing audio for various media – flexible and open to new freelance projects and game studio job offers.
I love games, travel and making sure everything sounds awesome!
Creating a professional list of required assets, gathering resources and creatively attaining what is supposedly impossible
Making sure all assets serve their desired function and trigger flawlessly as a foundation of complex audio systems
Building fully immersive worlds with realistic soundscapes and emitters
Delivering cohesive product adhering to loudness standards and platform requirements
From simple editing to complex layering, this stage ensures that each sound conveys desired emotions and stands unique
Whether it's animation, commercial, trailer or film, linear audio is a crucial component in making an impact and telling the story
Utilizing the latest technology and software to recover as well as enhance all recorded sound
Audiobooks, motion comics, sonic branding and any audio your project might need
What I use
Testimonials
Rafal joined our team over two years ago, and since then, he has gradually taken on more initiative and responsibility in the development of Moon Mystery. Starting with only creating the audio assets, he proceeded with exploring native UE implementation, collaborating with programmers on creating new audio systems, handling voice-over deliveries and their placement, as well as directing the overall audio direction of the game and its trailers.
Mikołaj Szymanowski
Cosmoscouts
Rafał is diligent, easy to work with and professional. His sound designs work really well with the game and improve the player perception of the experience.
He is also always on time with his work. It’s a strong recommendation from me.
Jakub Zielinski
Grapes Pickers
His expertise on the technical aspects of sound design and great taste and instincts allowed us to smoothly nail down the sound of the game I wanted to go for. Raf is quite professional and willing to go the extra oomph to give your project life.
Vlad Abadzhiev-Jahn
Escape the Arcana
It’s a pleasure working with Rafal, he’s very professional and easy to communicate with! I’m confident he can be a great fit in any project.
Gabriel Aguiar
Golden Bug Studios
Rafal’s exceptional skills and keen attention to detail were evident throughout our collaboration. He was not only adept at listening to and understanding our needs but also brought a level of creativity and expertise that significantly enhanced our final product.
Dannii Hadaway
IDGO
Beyond his technical and creative prowess, Rafał was an invaluable advisor throughout the development process, offering insights that significantly enhanced my project’s overall quality.
Michał Wikliński
Bearnard
Rafal has done an excellent job producing and managing the high quality sound effects for our gaming project, Blitz TCG. He’s been easy to work with from start to finish and was willing to dive into the source material to get the right feel for the game.
Mick Blackwell
16-Bit Hero
Raf has done some amazing music and SFX work for our indie games. He’s always really quick to respond, asks the right questions, and helps get us to a polished result fast. I really appreciate the opportunity to work with him!
Jaime Fraina
Giant Fox Studios
Working with Raf has been a great experience, his quality and work ethics are what make his work unique. Always enthusiastic and ready to get on to any task we give him!
Owwen
Undying Games
We have been working with Rafal for a long time and for good reason. My standard is very high and with every collaboration, he manages to surprise me. Professional and fast communication, high quality, and solid advice. That’s why I can heartily recommend him to anyone who needs any help involving audio.
Marcel Sterk
BEWYRD
I had the pleasure of working with Rafal on one of Enemy Of The State marketing materials as well as War Hospital audio assets.
He provided ready for mixing stage, and top-notch sound effects edit/sound design, broken down according to our specs. He took feedback in a professional manner, and he was perfectly on time. On top of that Rafal is a very cool and easygoing guy, so the collaboration was perfect and smooth!
Marcin Sobczak
Brave Lamb Studio
We needed a pretty unique sound for our game, and Raf helped us get the SFX we wanted by collaborating to achieve the desired result!
Mykhailo Dembitskyi
Lepka Games
It was a pleasure working with Rafal on Discolored 2. The SFX he made fit really well with the game, communication was excellent throughout, and he was very professional with any revisions I asked for. I highly recommend Rafal for any SFX needs!
Jason Godbey
Godbey Games
Rafal provided me with high-quality versatile sound effects for Fire & Maneuver as well as my educational Youtube videos. He’s my new go-to for any new sound effects and ambient noises.
Griffin Johnsen
Armchair History Interactive
An absolute pleasure to work with, friendly, professional and enthusiastic about the projects you bring him. I have worked with Raf for several jobs now, and have been pleased with them all. Already planning to continue the collaboration on future projects!